Building SoundSpotter from source on OSX and Windows
A short, practical walk-through for checking out the mp7c tree and building the SoundSpotter external for Max/MSP and PureData.
Read more »A short, practical walk-through for checking out the mp7c tree and building the SoundSpotter external for Max/MSP and PureData.
Read more »A guest note on how audio matching and careful sound design shape the feel of modern interactive and online entertainment platforms.
Read more »SoundSpotter matches against a corpus you hold in memory. audioDB asks the next question: what if the corpus is enormous? The answer involves locality-sensitive hashing.
Read more »A few practical notes on patching SoundSpotter into Max/MSP and PureData, and steering through similarity space on stage without fighting the object.
Read more »The same features that let SoundSpotter match audio can be drawn as a picture. The TimbreScores gallery turns timbre into a visible, self-similar score.
Read more »SoundSpotter does not generate new sound. It listens to a target and retrieves the closest-matching grains from a corpus, in real time. Here is why that distinction matters.
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